// Write your code here
// - `context` is the canvas context
// - `persistent` is an empty object which is preserved between frames
if(persistent.hue === undefined) {
persistent.hue = 180;
}
if(persistent.i === undefined) {
persistent.i = 0;
}
context.fillStyle = "hsl(" + persistent.hue + ", 100%, 50%)";
context.fillRect(0, 0, 32, 32);
persistent.i = (persistent.i + 1) % 10;
if(persistent.i === 0) {
persistent.hue = (persistent.hue + 245) % 360
}